2704.(via Gizmodo) Well, iSteve didn't ruin comics, per se, but Apple, with it's dead-brilliant design regime, have made technology that was once easily renderable … such as the phone, the TV, and such - so subtly designed that, when they're used, they need almost as much exposition as a supporting character:
Compare with the idea off a man getting outraged at a magazine or newspaper article. You don't need to be told what that is. This? Why is that tiny replica of the 2001 monolith making that monkey so angry?
The subtle, usually elegant design regime inspired by the Apple iLine of, oh, just about everything, has created articles that are beginning to require entire new ways of storytelling, causing a sort of evolution in comics. Just how do you tell a story with props that, depending on the context, need to have their stories told before you know what they and what the characters are doing with the small oblong objects that could be, well, just about anything?
Tom Pappalardo asks the question in the article Cartooning vs Technology: How Steve Jobs Ruined Comics … but he's trying to make a point with that title. He don't really hate iSteve, or the toys he created. But it's a smart, funny article that asks a good question.