3423.
Showing posts with label OryCon 38. Show all posts
Showing posts with label OryCon 38. Show all posts
22 November 2016
[design] OryCon 38 Souvenir Book: The 'Why' Of The Cover
3421.
When I first got the chance to come up with a design for the OryCon 38 program books, the rationale pretty much wrapped itself up for me and gifted itself to me on a silver Manticorean platter.
The real challenge to designing an SFF Con's program book is finding the one key thing that will blossom into a theme. Once you have that, everything else falls into place pretty quickly, and it's just a matter of making everything fit. The theme idea inspires the cover, the typographical approach to headings and display pages through out. It's a catalyst thing.
The reason it came so easy this year is because the Honorverse books of David Weber and the art of David Mattingly combine almost organically to present a certain gestalt from which a handle on the feel and form can easily be grasped. Once I saw the motifs I knew that an approach calling to mind the covers of the Honor Harrington books was demanded. This is this year's cover:
The choice of font was easy too, as Friz Quadrata is a font used in several of the Weber novels' covers. They were filled with a dramatic gradation to evoke the feeling of the type on those covers, and the star title ORYCON 38 was set in a black cartouche to evoke the feeling of the heavy-line framing used on many of them. The illustration involved, David Mattingly's Honor Amongst Enemies, seemed a natural; the right line drawn between complex depiction and simple composition to show off the richness of the art and the incredibly seductive detail of Mattingly's tech depictions and space vistas and still work well with the bold type.
Honor's steady, gimlet gaze looking out at the reader gives the theme a very personal punch.
A theme is born. The inspirations that brought this together cascaded through the document to anoint page headings and subheadings and headlines, like a catalyst.
The result is a satisfyingly laid out document and one which, once again, I'm proud to say I did.
The real challenge to designing an SFF Con's program book is finding the one key thing that will blossom into a theme. Once you have that, everything else falls into place pretty quickly, and it's just a matter of making everything fit. The theme idea inspires the cover, the typographical approach to headings and display pages through out. It's a catalyst thing.
The reason it came so easy this year is because the Honorverse books of David Weber and the art of David Mattingly combine almost organically to present a certain gestalt from which a handle on the feel and form can easily be grasped. Once I saw the motifs I knew that an approach calling to mind the covers of the Honor Harrington books was demanded. This is this year's cover:
The choice of font was easy too, as Friz Quadrata is a font used in several of the Weber novels' covers. They were filled with a dramatic gradation to evoke the feeling of the type on those covers, and the star title ORYCON 38 was set in a black cartouche to evoke the feeling of the heavy-line framing used on many of them. The illustration involved, David Mattingly's Honor Amongst Enemies, seemed a natural; the right line drawn between complex depiction and simple composition to show off the richness of the art and the incredibly seductive detail of Mattingly's tech depictions and space vistas and still work well with the bold type.
Honor's steady, gimlet gaze looking out at the reader gives the theme a very personal punch.
A theme is born. The inspirations that brought this together cascaded through the document to anoint page headings and subheadings and headlines, like a catalyst.
The result is a satisfyingly laid out document and one which, once again, I'm proud to say I did.
Filed Under:
graphic design,
OryCon,
OryCon 38,
OSFCI,
Print design,
SF
[pdx] It's OryCon 38, Days Two and Three
3420.
I wasn't able to get right back to blogging about OryCon, but there were two more days of it. And it was very, very good, of course. And here are some highlights.
Day two was the one where I got to some panels. OryCon isn't just a great place to hang with some of the best people on earth, but the panels are always thoughtfully done and usually very well chosen.
My interest in art making ramping up yet again, I wanted to keep my knowledge fresh by attending a panel titled Composition 101. The panel description said it was going to be a discussion of light, value, key, and other basics, but it evolved away from that into this bracing metadiscussion of how ideas happen and how to be a working artist. The three artists there, Herb Leonhard, Paul Groendes, and Vincent Vaughn provided keen insights on working, how to keep working, and the function of cliche. I was able to firm up my own ideas about cliche as well. There was a bit of a round-table feeling to the panel. This was one I was glad I didn't miss out on.
After that was an Art Show docent tour. You want a decent docent, of course, and there are few more decent than the Artist Guest of Honor, David Mattingly. He's notable in the context of the 'con because he's the artist that gave David Weber's (our Artist Guest of Honor), Honorverse its visual look and feel via the masterful cover art he did: his art graces every Honor Harrington novel cover. Many of those covers were available as 3D lenticular art (you know those pictures that have the grooved plastic surface that seem to have depth and perspective changes as you change your angle of viewing? Those.) and he described the process and some of the business considerations of doing that. That was good enough just to show up but the real treat was moving about the Art Show and commenting on specific artists' work.
David Mattingly comes close to being an artist's artist here. His knowledge is deep and his insights insicive and generous; to an artist who does superb fired-clay sculpture, Mark Chapman, when seeing that sculpture he seemed quite astounded that Mark wasn't operating at a higher level than he was. He encouraged him to punch through to that next level, and was plainly impressed at this talent (which you can meet by going to this link here on FB). Mark had also branched into drawing and David viewed that as well, and Mark's drawing is pretty good, definitely approaching a good level of skill, but David emphasized that his strength was with sculpture, not illustration so much, but, and this is where David's generosity of spirit really shown through with a shout, if he wanted to expand his drawing skill, he told him to consider Rodin's sketching style and suggested that, instead of pencil, he should try sketching with paint.
I remember back when I was studying graphic design, the critiques were sometimes the best part of the design process. It wasn't just identifying what wasn't working it was also coming up with ideas on how to make what was working, work better. David is splendid at this; he had a way of commenting on a weakness in a way that perhaps could be nurtured into a strength … if not a main strength then a very strong supporting player in the artist's lineup of tools
To an illustrator named Lizzy D. Hill he suggested studying some of the old masters, John Singer Sargeant and Andrew Wyeth, for ideas on how she could push her watercolor hand to the next level as well, because, to his eye, it was splendid, and must only get better.
David had many cogent points to make about original work and the pleasure of seeing it rather than a print, and also how prints might not do justice to the originals. I pointed him toward Herb Leonhardt's work and David asked me if Herb was here, and I said he was and how I'd just been in a panel with him moderating. David asked me to have Herb seek him out if I crossed paths with him again, and I said I would (thank you FB for helping me bring two artists together).
The other panel I visited was a talk on visions of TEOTWAWKI in literature led by Roget Ratchford. He discussed a variety of doom scenarios and classed them from worldwide to personal, and talked of the ascendance of AI in a way that makes me want to hide in the basement until the day I die. Let me tell you this much my friends: the man can communicate.
Day three was mostly just us hanging around, connecting with people, and attending one panel which is a perennial favorite and a uniquely OryCon experience: Onions and Orchids, the feedback panel. The orchids were well-placed and the onions were deftly proffered. Anyone who wants to get an idea of what ConCom has to do to get a Con on the road but doesn't want to volunteer for anything that world-shaking, I recommend this panel to you.
As anyone can see, attending an SF convention, when it's done right, is an expanding experience. You can't help but come away with at least one thing that you didn't have before, one nugget of knowledge or inspiration that isn't important. I got a few myself.
I hope everyone who went did. We put on a pretty good OryCon, I think. There were a lot of happy people there, and they had a great time.
So it goes.
Day two was the one where I got to some panels. OryCon isn't just a great place to hang with some of the best people on earth, but the panels are always thoughtfully done and usually very well chosen.
My interest in art making ramping up yet again, I wanted to keep my knowledge fresh by attending a panel titled Composition 101. The panel description said it was going to be a discussion of light, value, key, and other basics, but it evolved away from that into this bracing metadiscussion of how ideas happen and how to be a working artist. The three artists there, Herb Leonhard, Paul Groendes, and Vincent Vaughn provided keen insights on working, how to keep working, and the function of cliche. I was able to firm up my own ideas about cliche as well. There was a bit of a round-table feeling to the panel. This was one I was glad I didn't miss out on.
After that was an Art Show docent tour. You want a decent docent, of course, and there are few more decent than the Artist Guest of Honor, David Mattingly. He's notable in the context of the 'con because he's the artist that gave David Weber's (our Artist Guest of Honor), Honorverse its visual look and feel via the masterful cover art he did: his art graces every Honor Harrington novel cover. Many of those covers were available as 3D lenticular art (you know those pictures that have the grooved plastic surface that seem to have depth and perspective changes as you change your angle of viewing? Those.) and he described the process and some of the business considerations of doing that. That was good enough just to show up but the real treat was moving about the Art Show and commenting on specific artists' work.
David Mattingly comes close to being an artist's artist here. His knowledge is deep and his insights insicive and generous; to an artist who does superb fired-clay sculpture, Mark Chapman, when seeing that sculpture he seemed quite astounded that Mark wasn't operating at a higher level than he was. He encouraged him to punch through to that next level, and was plainly impressed at this talent (which you can meet by going to this link here on FB). Mark had also branched into drawing and David viewed that as well, and Mark's drawing is pretty good, definitely approaching a good level of skill, but David emphasized that his strength was with sculpture, not illustration so much, but, and this is where David's generosity of spirit really shown through with a shout, if he wanted to expand his drawing skill, he told him to consider Rodin's sketching style and suggested that, instead of pencil, he should try sketching with paint.
I remember back when I was studying graphic design, the critiques were sometimes the best part of the design process. It wasn't just identifying what wasn't working it was also coming up with ideas on how to make what was working, work better. David is splendid at this; he had a way of commenting on a weakness in a way that perhaps could be nurtured into a strength … if not a main strength then a very strong supporting player in the artist's lineup of tools
To an illustrator named Lizzy D. Hill he suggested studying some of the old masters, John Singer Sargeant and Andrew Wyeth, for ideas on how she could push her watercolor hand to the next level as well, because, to his eye, it was splendid, and must only get better.
David had many cogent points to make about original work and the pleasure of seeing it rather than a print, and also how prints might not do justice to the originals. I pointed him toward Herb Leonhardt's work and David asked me if Herb was here, and I said he was and how I'd just been in a panel with him moderating. David asked me to have Herb seek him out if I crossed paths with him again, and I said I would (thank you FB for helping me bring two artists together).
The other panel I visited was a talk on visions of TEOTWAWKI in literature led by Roget Ratchford. He discussed a variety of doom scenarios and classed them from worldwide to personal, and talked of the ascendance of AI in a way that makes me want to hide in the basement until the day I die. Let me tell you this much my friends: the man can communicate.
Day three was mostly just us hanging around, connecting with people, and attending one panel which is a perennial favorite and a uniquely OryCon experience: Onions and Orchids, the feedback panel. The orchids were well-placed and the onions were deftly proffered. Anyone who wants to get an idea of what ConCom has to do to get a Con on the road but doesn't want to volunteer for anything that world-shaking, I recommend this panel to you.
As anyone can see, attending an SF convention, when it's done right, is an expanding experience. You can't help but come away with at least one thing that you didn't have before, one nugget of knowledge or inspiration that isn't important. I got a few myself.
I hope everyone who went did. We put on a pretty good OryCon, I think. There were a lot of happy people there, and they had a great time.
So it goes.
19 November 2016
[pdx] It's OryCon 38, Day One
3419.
Spent yesterday evening and afternoon at OryCon 38, at the Marriott down on Naito Parkway.
This is the 29th consecutive time I've attended OryCon. It's like a homecoming, it always is. And I have more than just a history of being a member, I've contributed: in the OryCon 30s, I've designed no less than six of the Souvenir/Pocket Program sets: 30 through 34, then 37 and 38. I'm most proud of that. I feel very invested in the past and legacy now. I wasn't there at the beginning, but I still remember when it was a very young convention. I feel as though it were a part of me and now, for better or otherwise, I'm a part of it no matter what else I do.
I've even left a legacy of my own, at least for now. The illustration on the left I did as a one-off for my first stint as publications designer, back at Ory 30. It's evolved into a semi-official-unofficial logo for the event; it is the profile picture on both the event's Facebook presence as well as its Twitter.
I never became the successful graphic designer I though I was going to be. That is a kind of a sadness. Life intervened and possibilities did not come to flower. However, the contributions I've done here are very sustaining to me and remind me that, if I didn't attain the success I've hoped for, I do have the ability to create under pressure and under deadline, and that it can be good.
The first day of 'con is for settling in. I breathe the atmosphere, connect with old friends, meet new ones. I saw opening ceremonies, which culminated in the host getting led away by someone in battle armor over the quality of the script (everyone's a critic). I got a good look at the dealer's room; attended the Art Show reception for the first time (urbanely snacking on cheese and crackers whilst browsing the works is a terribly, terribly ennobling thing for someone as feral as I). I got to meet a favorite cartoonist, Roberta Gregory. I wrote several pages in my dairy at an unclaimed table in the gaming room. All good things.
Steeped in the company of such interesting people makes a good many things feel possible. It's a renewal and a spiritual refreshment.
As long as there's an OryCon, the world isn't entirely broken, yes?
Next we meet, I may have pictures, or maybe just impressions.
This is the 29th consecutive time I've attended OryCon. It's like a homecoming, it always is. And I have more than just a history of being a member, I've contributed: in the OryCon 30s, I've designed no less than six of the Souvenir/Pocket Program sets: 30 through 34, then 37 and 38. I'm most proud of that. I feel very invested in the past and legacy now. I wasn't there at the beginning, but I still remember when it was a very young convention. I feel as though it were a part of me and now, for better or otherwise, I'm a part of it no matter what else I do.
I've even left a legacy of my own, at least for now. The illustration on the left I did as a one-off for my first stint as publications designer, back at Ory 30. It's evolved into a semi-official-unofficial logo for the event; it is the profile picture on both the event's Facebook presence as well as its Twitter.
I never became the successful graphic designer I though I was going to be. That is a kind of a sadness. Life intervened and possibilities did not come to flower. However, the contributions I've done here are very sustaining to me and remind me that, if I didn't attain the success I've hoped for, I do have the ability to create under pressure and under deadline, and that it can be good.
The first day of 'con is for settling in. I breathe the atmosphere, connect with old friends, meet new ones. I saw opening ceremonies, which culminated in the host getting led away by someone in battle armor over the quality of the script (everyone's a critic). I got a good look at the dealer's room; attended the Art Show reception for the first time (urbanely snacking on cheese and crackers whilst browsing the works is a terribly, terribly ennobling thing for someone as feral as I). I got to meet a favorite cartoonist, Roberta Gregory. I wrote several pages in my dairy at an unclaimed table in the gaming room. All good things.
Steeped in the company of such interesting people makes a good many things feel possible. It's a renewal and a spiritual refreshment.
As long as there's an OryCon, the world isn't entirely broken, yes?
Next we meet, I may have pictures, or maybe just impressions.
Filed Under:
art in PDX,
Literature,
OryCon,
OryCon 38,
OSFCI,
SF
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