Go to this URL here (http://veerle.duoh.com/design/article/illustrator_pen_tool_exercises) and download the files. They're free, and they have CS3/4 and CS5 versions.
18 January 2012
[design] Nifty Illustrator Pen Tutorial (SOPA-Compliant)
Go to this URL here (http://veerle.duoh.com/design/article/illustrator_pen_tool_exercises) and download the files. They're free, and they have CS3/4 and CS5 versions.
14 November 2008
Stupid Newbie QuarkXPress Tricks (that apply to InDesign too!)
1860.
While, through what layout work I've been able to snag, QuarkXPress has had no part (I'm surprised at how little demand there is for QuarkXPress layout-artistry hereabouts) I do have experience in XPress and use it with a certain amount of joy when afforded the chance.
It was the first layout tool I learned deeply, and you always remember your first.
Today I stumbled on an article here (via Ripenews) titled Most Frequent Errors Made By QuarkXPress Users, and it's a good review. The mistakes noted here are easy to make if you don't know the program very deeply, and well worth avoiding. I think that layout files should be built as tightly as possible, with nothing wasted or sloppily done. It's easy to avoid sloppiness in your Quark or InDesign files. It's even easier to let things lay about, so to speak.
A few things really spoke to me as being universal truths.
For example, this gem:
Whenever you create a new project in QuarkXPress, the New document window appears. Beginners will often create a new project and click OK without paying much attention to the settings in the New Project dialogue. Quark keeps the settings from the last project you created. If these are inappropriate for the document you are about to create, change the page size, orientation, margin and column guides as necessary.
Whenever I'm starting a new InDesign document, then the first thing I do is to take a quick look at the New Document window. A few extra moments spent here can save a bit of work down the line. Also, both Quark and InDy have a curious property; settings changed within a document production tend to persist for that document only, whereas settings changed when no document is open tend to persist session to session, as general program settings. This can be used to your benefit, depending on your personal style; the downside of that is that it's easy to forget, meaning that you can find yourself endlessly twiddling settings that you thought were already at a different default.
A little forethought here means a little less frustration later on, and in the pinch, a little less frustration may be all the edge you need to get that document out.
Here's another good one:
Another common error is excessive use of ruler guides. These are created by dragging either the vertical or horizontal ruler onto the page and can be used to align elements using Quark's handy snap-to-guides features. Snapping two elements to the same guide ensures that their edges are aligned. This is a great feature when used in moderation. However, a lot of users create so many guides that it becomes difficult to see which guide relates to which element on the page. In general, guides are quicker to use but measurements are more accurate.
I tend to try to use as many guides as I absolutely need, no more and certainly no less. If you're not careful about creating new guides, then you'll have an absolute rainbow net (I tend to use layers to organize content) and after a point you're putting things on the wrong layer or aligning them to the wrong thing.
The best way to go about this is to establish a grid early on and try to keep to that grid. Having a well-designed grid will automatically give you enough alignment possibilities that you can have a nice, loose, dynamic layout (if you want) or a tight, ordered layout (if you prefer) without breaking the grid very often.
If you really want alignment of objects, the best way is to use the program's alignment tools (in Quark, it's called "Space & Align", in InDy, is't the Align palette (if you use CS2 or before) or Align panel (CS3 and later)). Position your main graphic element where you want it, then use the alignment tool to align dependent elements to it. Your screen layout will be a lot less cluttered and you'll be less cross in crunch situations, and that, again, is what we always want.
The article's advice on text boxes doesn't comlpletely transfer to Indy; this is one of the chief differences (some of us say advantages) over XPress. In Indy, you can create a "frame" which can then be made into a graphics frame (Quarksters say "picture box") or text frame (in Quark, "text box") as you will. You can even insert graphics into text frames as inline graphics. Even though there are text and frame tools ... the Indy analog ... you don't have to go that route if you don't want to – you can style your frame and then convert it to a text or graphic frame.
The article has wise remarks to make about making sure you're using a box tool as opposed to a content tool (the appropriate Indy analogs distribute between the Select tool (black arrow), Direct Select (white arrow), and Text tools. Moreover, you can double-click any unassigned frame and it will become a text frame; double-click any text frame to begin editing content, or double-click any graphic frame to go to the Direct Select tool and scale and resize the graphic content.
In general, it's good to be aware of the status of the tool you're using. This will come with practice.
One more tip I'd particularly like to share:
QuarkXPress novices also tend to create far more text boxes than they need to. The worst error people will make is to create a separate box for each different style of text. In actual fact, you can put as many different formats as you like in a single Quark text box. You only need separate text boxes for items which have no direct relation to each other within the layout or which require conflicting text box attributes. So if some of your text is spans two columns and another bit spans one column, you will clearly need two boxes.
In the OryCon 30 books I just completed, I used a minimum of textual frames. Each booklet was about 40 pages long (10 or 11 double-sides spreads, saddle-stitched) but, in the "pocket program" I used one box for the general information, one box for the panelist listing, one box for the panel listing. These three boxes contained more than eighty per cent of the content of the book.
They were, of course, not one single big box, but threaded boxes arranged on my grid (remember what I said about grid? Well, setting one up first-off meant that all I had to do was place and style the content. That's one huge step saved). At first, I imagined that threading amongst a long line of frames would be a chore; if you adjust the size of one frame enough, changes ripple through the other frames and you have to do a little tweaking up and down the line.
But really, it's not that much work. If you're intense about your layout (and no layout artist I know if isn't), you'll be tweaking up and down the production anyway. And the fewer stories you have, the less headaches you'll have over the long run.
Once again, the whole article is here. Worthwhile reading.
Tags: InDesign, QuarkXPress, best practices, layout artistry, electronic layout
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12 November 2008
How Does Big Fat Brain Follow A Legend? With A New Show ...
1857.
With an new series ... Agency Of Record. Here's the trailer.
It will be huuuuuuuuuuuger than YSAP. Seriouslys!
21 Nov 2008, bitchez ... Mark it down! You know what to do! MyDamnChannel.com!
Tags: MyDamnChannel, You Suck at Photoshop, Agency of Record, Big Fat Brain
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22 October 2008
A Lens From Adobe Illustrator
1825.
Today, looking for something a little less intense than the 3D drawing I did the day before, I found yet another great adventure at VECTORTUTS; drawing an icon-worthy camera lens.
This lens has it all ... gray tones, rich translucent depths, but it's all layering circles on top of other circles, gradents, and opacity shifts. The only advanced technique was feathering out some of the shapes, and type on a path for the outside inscription:
I took a snapshot of some of the action along the way, so if you don't read the tutorial, you have some idea of why it works:
All we have here are a couple of circles shaded just so ... in this case, linear gradients at opposing angles. But it's really just shading that creates the illusion of a concave void, which is cool.
A great case made for knowing how art basically works along with the application skills.
Tags: how-to, Adobe Illustrator, Adobe Illustrator CS3, Illustrator tutorial
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Playing Chess With Adobe Illustrator CS3 ... In 3D!
1824.
Today I played chess with Adobe Illustrator ... in more ways than one.
Anyone who's used the Adobe Illustrator CS versions knows that Illy can fairly keenly generate 3D volumes from paths you've constructed. And this is a good, good thing.
However.
The extra calculations the program will require your computer to do to make some effects happen may make you wonder if it's worth the bother, for those of us with PowerMac G4 computers and below, though the program itself runs just peachy in regular old flat-drawing mode.
Today, I attempted a drawing based on this tutorial at PSDTUTS's vector sibling called, predictably, VECTORTUTS. Follow the link to the tutorial I did. Here's what I got:
... which is not too bad, really, I think. This was done in Illustrator CS3. Included in the skill set are: paths, gradients, opacity masks, drop shadows, and 3D rotation.
Now, I mentioned that I played a game of chess with Illy two ways. One is alluded to in the drawing above. The other was a series of moves I had to work out in order to get the drawing rendered while I still have some youth left in me.
The tutorial had me making the two front white chess-pieces thusly:
- Draw a path, which amounted to a profile of one-half the object.
- Create a 3D object out of it by invoking the 3D Rotate filter.
- Add a drop shadow, just so.
- Copy the object, move it down and to the left just a tecth, go back to 3D Rotate, and specify a rotation sufficient to make the copy look like it's laying in its side.
Not really too advanced, as to process. But along the way, something happened. I reason this: When you add a drop shadow to a 3D object, Illy creates of it and the 3D object, a single, very complex group. When you're bucking around 3D object in Illy on a G4–even a dual core machine like mine–waits can be noticeable, but acceptable. But when you do it with a drop shadow effect employed, when you make the rotation, it has to analyze and render all items in the group, especially if you've added additional light sources. The complexity seemed to go up by a couple of orders of magnitude.
What it amounted to was that I wound up looking at this:
... for over a half and hour. Actually, I tell a lie: I went off, had a shower, got dressed, make a pot of coffee, and drank a cup of coffee. And the progress bar was still there, still working.
And, oh yes, I could tell it was working. Here's the CPU monitor when that was going on:
It makes you break a sweat just looking at it. By way of comparison, here's what it looked like when I quit the program right after aborting the rendering:
See? Just fell right off there. The greatly reduced histogram on the left is what we usually have to deal with.
I have always approached 3D rendering in Illy with trepidation. This has been a bother since CS2, so even though my computer is about three years old, I think it has as much to do with the fact that perhaps Illy isn't the greatest engine for 3D design out there.
But I did come up with a workaround. What it amounted to was duplicate and place all the 3D shapes, and THEN apply drop shadows to them. The lack of a complex group for Illy to deal with took a great deal of the load off the processor, thereby making shape generation much quicker (there's still an inconvenient pause, but it does work. Man, how I want to upgrade!)
So it was indeed a lesson, and it did teach some skills. Thankfully, I don't need to do 3D illustration much. By holding off on applying the drop shadow, I won that little chess match with Illy and my three-year-old PowerMac G4.
Of course, the more I think about it, the more I wonder if it was chess that we were playing ... or Go, perhaps.
Tags: Adobe Illustrator CS3, Illustratory, Illy, 3D Vector Drawing, How-To
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21 October 2008
How To: Making ZOMG Web 2.0 !!11!! Glossy Badges in Adobe Illustrator
1822.
This technique requires a bit of a trick in Adobe Illustrator with transparency blending.
One of the things that I find so humorous about "Web 2.0" is the way it's expressed as visual design. "Rounded Corners!" "Glossy Buttons" "Gradients!" The word beta pretty much everywere (doesn't beta mean not quite finished yet?)
But we digress. We've had all those for years now and it wasn't a web design philosophy. I'm not the only one who thinks so:
(via Wikipedia) Some technology experts, notably Tim Berners-Lee, have questioned whether one can use the term in any meaningful way, since many of the technology components of "Web 2.0" have existed since the early days of the Web.[
But it does open up excuses to have fun in Illustrator and Photoshop. The layers and blending modes of the two programs allow the artist to come up with depth and dimensional effects that weren't doable even a short time ago, and will make you want to tear your eyes out of your skull if you try it in MS Paint. And now, you have to use 'em or you look like you're wearing 1998's designer jeans.
Two tutorials I recently read gave me quick and easy ways to create Web 2.0 badges ... you know, the ones with the jaggedy edges that tell you there's something afoot that's cool, or something. You can view them here. But, to get down to the nut, here's all it really takes:
- Make the badge outline. Using Illustrator, get the Star tool. Drag out a star. As you're holding the mouse button down/pen pont to the tablet, press the up/down arrow on your keyboard to increase/decrease the number of points as needed, and (keeping that mouse button clicked down, still!) hold down the CMD key and drag back'n'forth until you get the length of points you want.
- Copy that badge outline and paste it in place.
- Using the pencil tool, create a quick, 1-up-1-down wavy line. Group the wavy line and the badge copy and use the Divide tool from the Pathfinder palette. Ungroup that and delete the bottom half.
- Use Edit>Path>Offset with a small minus amount, say, -2 mm or -5 px or whatever is approprate, to shrink the top half left over (if you have a copy of that behind the newly-offset path, then delete that.
- Fill the half-part with a white-to-black gradient. Adjust using the gradient tool ... you want it to nearly fade out at the bottom
- Blend down using Screen (via the Transparency palette)
Et voila! You now have a nifty Web 2.0 badge with which you can beat your friends into submission. Put a snarky saying on it and Save for Web with GIF or PNG formats for the transparent background.
Tags: Web 2.0, sarcasm, adobe illustrator, how-to, tutorial
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17 October 2008
Adobe Illustrator Extra Goodies: You Haz Them!
1821.
To an Adobe Illustrator power-user, this is nothing new. I'm not a power user yet, but I do know my way around the app I affectionately call Illy, and just like my advetures in Photoshop latterly, I'm working on sharpening my Illy skills up.
Illustrator is an image editor too, but it works on vectors. It's somewhat counter-intuitive from natural drawing styles, but once you learn Illy's ways and means, you can do amazing things (there's something about Illy, and that's a subject for a not-too-far-in-the-future epistle).
If you have Illy CS, CS2, CS3 or (and now) CS4, and you're on Mac, open a Finder window and navigate to your Mac HD/Applications/Adobe Illustrator (whatever)/Cool Extras/Sample Files folder. There is some great stuff in there, yo.
Now, open the Crystal.ai file. This is what you'll see:
Is that not gorgeous? You just about want to reach into your monitor and pick it up. But it's all paths, fills, gradients, and blending modes (need it also be added that the artist, Miyamoto Yukio, is evidently a master of photorealism?)
Let's take a good close look at one of those marbles in the water. Here's one I isolated:
The reflection on the left side now starts to resolve into individual shapes. These are actually filled paths, but when viewed at the proper scale, the eye naturally blends these together, and it looks like the reflection of the side of the glass and the marbles around it.
The shadow covering the lower 2/3rds of the marble is like this (I turned Smart Guides on, which highlights all sorts of nifty things when you use it:
(the blue-green boundary around the gradient fill is because of the Smart Guides. Like I said, Nifty! Clicky here to embiggen) So you see here that the shadow of the marble is just one big path and fill. Gradient fill, to be exact (check the fill box at the bottom of the tool bar to find out)
Adobe Illustrator is ideally qualified to create photorealistic illustrations for things like icons and the ever-popular glossy-glassy buttons that Web 2.0 has made ever-so-fashionable.
I'm looking for Illy tutes that have done the same thing that the Photoshop tutes I've found do; limber my mad skillz and show off just what these amazing programs do.
And if you're lucky enough to have Illy, look for the Cool Extras folder. You won't be sorry.
Tags: Adobe Illustrator, Illustrator tutorials, digital art, digital illustration
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You Suck At Photoshop #19: The Exegesis Of Donnie Hoyle
1820.
You Suck at Photoshop #19 is here ... and things are looking awful dark in Donnie's Dark Night of the Soul, Or Whatever It Is He Has That He Uses For One.
Before we go into the video, though, they takeaway is also something I've been finding out more about; using Photoshop to do more than just geek your photos around. It's obvious perhaps to know that PS can be used to create art. What's not so obvious, however, is just how. Donnie gives us an idea in a tableau that includes Sn4tchbuckler, and avatar for the ex, the Shaggin' Wagon, (if the van is a-rockin, don't...your wife is getting drilled by some guy named Ricky) the Ring of Infinite Sorrows, an idea of just what was on those Flash drives, and Roger Leventhal making a surprise appearance as Bridget Jones the Cat (hey, get a grip people ... did you know "Lassie" was a dude? 'strewth!)
Anyway, to the unhappiness (oh, there's a 30-second ad on the front. Just deal. The entertainment value alone is worth waiting through a kind of "uh-oh" feeling ad for Swedish Fish candy):
See? What'd I tell ya? Comedy gold, loose ends converging, creepy mystery, and solid PS techniques all in one video. The Big Fat Brain institute fellow are geniuses. Evil? I don't know. Your mileage will vary there.
We also see that, in two weeks' time, 31 Oct (appropriately, given the trend of this series), YSAP Season 2 comes to a (very probably) sickening end. Will Donnie meet his end ... or an entirely new beginning again?
Trick rhetorical question. He's going to get it, good and hard (if I may paraphrase HL Mencken ... and I will, he can't stop me, 'cos he's dead. Look it up).
Well, I'll be there anyway.
Tags: Donnie Hoyle, You Suck at Photoshop, Ring of Infinite Sorrows, YSAP, Big Fat Brain
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15 October 2008
The Photoshop Compass
1818.
Another day past, another PSTUT down. This time, we created a rather spiffy looking compass, perfect for use as an icon in an application or just looking at and going oooh, preetty!:
That is really nifty, no? The real takeaway from this illustration is the ways one can make a 3D look from two-d shapes, gradients, and shading.
Note the shiny spots along the side of the compass. The first thing that was done was creating an ellipse and filling it with gray. Then, I copied this and moved that up. Using guides, I created a rectangle between the two ellpses, and filled that with a gradient. After putting in (and Gaussian-blurring out) more white for reflections, without actually creating a 3D shape, I had a 3D look.
Technically I implemented skills used in the other tutes ... including command-clicking layers to load them as selections, and rocked the blending modes. Shadows and layer effects are used liberally to give depth and reality, and the selections are moved this way and that based on the other layers to keep things in the right sizes.
All the instructions needed to produce this ... inlcuding a PNG of the compass dial ... are available at the tutorial site.
In our endless search for interesting tutes to keep our PS skills sharp, we've concluded that PSTUTS is a worthwhile stop.
Tags: Photoshop, photoshop tutorials, photoshoppery
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14 October 2008
Photoshop Layer Blending Modes: Normal, Darken, Lighten
1816.
Working the last few tutorials has again reminded me how useful Photoshop's blending modes are. However, when I was trained in PS, I wasn't given a very deep understanding of them. The modes were used in a trial-and-error fashion, which, for a beginner, was kind of a relief ... the list can be eye-glazing to the tyro.
However, for long-term artistic development, one really wants to have a somewhat deeper understanding of what blending modes (with their odd names) mean. Along the way, and from various sources, I've made my own list. It's a work in progress, but it helps me a bit.
Knowing which tool to use improves your workflow; you save yourself the trial-and-error step and go straight to tweaking the mode.
The blending modes in PS are divided into a handful of groups, which are related by the general effect they have on the pixels they govern. In the following, I use three terms: base color is the original color in the image, blend color is the color that's being applied with the editing tool, and result color is the color that, of course, results.
Herewith the list, divided by groups:
The Normal Group: causes no fundamental change to the pixel's color values
- Normal Normal blending is just what it says; the normal mode of operation. To be specific, any painted pixel on a layer above simply covers up any pixel below it. This is the default.
- Dissolve This one I don't use much. On a layer with a faded edge, Dissolve randomly replaces the pixel color with the blend color, depending on the opacity of the location. On something with a soft, blurry fade, Dissolving with another layer will turn it into a choppy, noise-y sort of thing. If you drop layer opacity below 100%, Dissolve will dither all pixels.
The Darken Group: Blends the pixels on the active layer to a darker color depending on the setting.
- Darken The result of this is the blend color or the base color, whichever is the darker one. If the pixel is lighter than the blend color it's replaced; if not, no change.
- Multiply Mathematically multiplies the two colors together; the result is the new blend. Multiplying any color by black will give you black; multiplication with white produces no change. Paint with this mode active and get darker and darker colors with each successive stroke.
- Color Burn darkens the base color to reflect the blend color by increasing the contrast. I'm not too clear on what that verbiage means, but the result is what one site calls "crisp, toasty" colors. They look rich, warm, and overexposed.
- Linear Burn darkens the base color to reflecting the blend color by increasing the brightness. The result is less lurid and smoother than Color Burn.
The term "Burn" comes to us from the photographer's darkroom, where an area of a negative was overexposed by by screening out the light all around. The Photoshop Burn tool icon itself reflects this heritage: the hand forming an aperture just so was a common way photographers isolated a burn.
The Lighten Group: Blends the pixels on the active layer to a lighter color depending on the setting.
- Lighten replaces the base color with either the base color or the blend color depending; pixels darker than the blend color are replaced, and pixels lighter are not.
- Screen mathematically inverts the colors, multiplies them, then inverts them again. The result is usually a lighter image. The name is wholly non-intuitive.
- Color Dodge with the dodge modes we once again return to the darkroom. Dodging an image was the opposite of burning an image; instead of isolating an image for more light, the photographer used a paddle-shaped tool with a wire handle to block out the light, resulting in a lighter area. Similar to Color Burn, Color Dodge lightens the base to reflect the blend by decreasing the contrast. Each color becomes a value-brightness multiplier; black drops out entirely.
- Linear Dodge Lightens the base color to reflect the blend by decreasing the brightness. Gives a smoother effect than Color Dodging.
We'll treat the next groups, Light, Invert, and Color blending modes, in the next missive.
Tags: photoshop, blending modes
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The Photoshop Glass Of Beer
1815.
Fresh from our quest to find the perfect little green apple (God, as B.J. Thomas said, didn't make 'em), we find that a beer would be a very fine thing.
Photoshop can help again. This PSTUT tutorial, in 22 steps, enabled me to come up with this:
Which is a fine glass of Pilsener. Now, Pilsener isn't my favorite beer, but absent any other sort, it'll do nicely.
Once again the tutorial has us isolating areas for layer effects by CMD-clicking (CTRL-clicking in Windows) a layer thumbnail. This loads the non-transparent pixels of the selected layer as a selection. Say, for instance, you've made just a simple square of whatever color on its own layer, and you're going to create another layer, and you want to create a fill or effect and align it with the square. By CMD-clicking the layer thumb, the square shape – the nontransparent pixels on that layer – are loaded as a selection. This saves a great deal of time over marqueeing, magic-wanding, or quick-masking out a shape in appropriate situations.
The reflections on the glass are made with a gradient fill on its own separate layer, tweaked a bit, then using Edit > Transform > Warp to make it conform to the outlines of the glass, then CMD-clicking the glass outline's layer (there we go again, see?) to trim the gradent. Blending down using Screen and adjusting the opacity made it look like it was of the glass. A radial gradent fill overlay layer effect (which allowed me to pull the bright area down at will) provided the lovely golden color of the beer, and a brush with a specially-designed bubble and certain tweaks in the Brushes pallette provided the realistic-looking columns of bubbles. Altogether, pretty nifty.
Thristy? Draw yourself a glass of beer!
Tags: photoshop, photoshop tutorials, brushes, layer effects, photoshop cs3
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13 October 2008
Artists And Thier Tools: Watch Scott Adams Draw A Dilbert Daily
1814.
Stan, who, for someone I've never actually met in person knows me unnervingly well, spotted my discourse on Bob Staake and Scott Adams here and thought I'd enjoy this: a four-minute video hosted at Amazon.com of Scott Adams actually performing that voodoo that he do so well (this is not an embed, clicking on the illo will take you to the video's page at Amazon and you can play it there):
(or clicky here) That loverly bit of tech that Scott's drawing on is a Wacom Cintiq 21ux tablet. This tablet has an lcd screen beneath the tablet surface, so in apps like Photoshop you get the luxurious experience of drawing directly on your documents ... tools, brushes, erasers, marqueeing, everything. It's a combination of touch-scren monitor and digitizer tablet. Luxury like that costs: the price I just saw for one is $1999. But as Scott shows, it just makes for a killer workflow.
The takeaway here for me is that I didn't know that Adams created the strip from jump street in the virtual world. Many web cartoonists and cartoonists that use digital tools I've read about work in a hybrid; nailing down the art on paper or bristol, then scanning and coloring and finishing on the computer. The working is particularly interesting, because aside from stritctly-digital moves ... like using the paintbrush tool at a touch to fill in spots instead scribbling in the color or fill ... what he does is what a lot of artists do: rough in the general shapes the go back and harden in the lines that matter.
I'm not fortunate enough to have a Cintiq of any description, but I do have a 6x11 Intuos3 from Wacom. It's worth it. The pen he uses is the same model I have, and it feels and reacts just like a real pencil or pen - you can vary strokes with pressure and tilt. I also have a touch-sensitive strip and programmable key combination on each side of the tablet surface.
Wacom makes really quality equipment. They all but own the market in digitizer tablets, and there's a very good reason. They even have a line of low-cost starter tables, the Bamboo line, that retail for under $100, so anyone who saves thier pennies can buy thier way into some Wacom goodness. And they have a major distriubution center across the river in VanWa. I don't know if that changes the service dynamic at all, but it is kind of cool.
Stan is correct in saying that it's droolworthy, but I advise caution; as detailed earlier, a bit of moisture can cause a couple hundred dollars in repair. But either way, it's worth it.
If there's one thing I'd ask Scott if I had the chance, though, it's still about Photoshop. He's apparently using CS, which is two versions back. Why not upgrade?
And thanks again to Stan for the ref.
Tags: scott adams, dilbert, wacom, cintiq, cintiq 21ux, art tools, digital art, digital design
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06 October 2008
Bob Staake and Scott Adams: The Tools They Use
1805.
(inspired by and via BoingBoing). It should go without saying that one of the most fascinating things about the work creative artists do is the tools they use and how they use them. Today we bring you two well-known artists and find the tools they use, while expected in the big way, are unexpected in one very interesting (to us, anyway) way.
Today, on BoingBoing, was highlighted the work noted childrens' book illustrator (and presumably more than that) Bob Staake. His style is instantly recogniazable; simple shapes, saturated colors and easy patters come together to make images that are simple yet somehow very evocatively complex. He's designed the illo on the front of this month's The New Yorker magazine, which captures the hot nature of the electoral contest very well (Image hotlinked from here):
Kind of says it all, doesn't it. We quite enjoy the coolness of the trick of the interlocking shapes in the donkey muzzle/elephant trunk. Simple shapes and shadings combining for direct punchy communications.
We are fortunate in that the artist has apparently released a video (posted to YouTube) showing how he came to produce it. The coalescence of shapes and colors into the cover illo, which is sure to be seen by millions, is nothing short of fascinating (though that word kind of falls short a bit):
Now, here's another video of him creating. It's worth note to see the tool. It's apparently Photoshop 3 (vintage 1995) and Mac OS 7!
Another thing that came across our desks is the October issue of The Costco Connection. Seilling a new complation celebrating 20 years of Dilbert, the magazine profiles Scott Adams. The article was interesting indeed, but what really got my attention was Adams as his desk, coloring a Sunday strip:
(clicky to embiggen) Adams has the sort of kit that most aspiring graphic artists would kill for; the Cintiq pen tablet from Wacom that acts both as a graphics tablet as well as a monitor. Being able to seem to do Photoshop directly on your psd is a boon that should need no elaboration.
But look there. See the tool he's using. It's Photoshop, yes, but it's Photoshop CS, vintage 2002. Which I found surprising.
In both cases we have two rather wildly successful illustrators. We presume that both (and especially in the case of Mr. Adams) have little if any want the economics necessary to have the very best and most current digital design technology. Still, Scott Adams apparently is working with an application that is six years old. And Staake is working with technology that was new thirteen years ago.
This says something compelling about what artists use and what they're comfortable with. It's always a surprising thing. An anecdote I once read somewhere was that a famous cartoonist ... it may have been Dik Brown of Hagar the Horrible fame, but it may have been an associate ... didn't even use a pen. He used toothpicks ("What number toothpick did you use" was supposedly a common rib). Charles M. Schulz was famous for using regular dip pens, crow-quill pens, and a traditional drawing board (I understand it may be the same one he started on when he was doing Lil' Folks, the precursor to Peanuts) even after he was wealthy beyond dreams of avarice (well, my dreams anyway) and easily afford any drawing tool he could ever want.
Great artists, great artists that know how to really communicate through thier work, have a symbiosis with their tools. They know them inside and out and probably can push them to the utmost. With the comfort of ease of use with a familiar tool comes the thoughtless effortlessness that connects the mind of the artist straight to the medium. We've drawn enough to know that when you're reallly in the zone with a tool you're utterly familiar with, then the tool falls away and the work seems to just appear in front of you.
So, Scott Adams uses Photoshop CS. Bob Staake uses Photoshop 3. And Sparky used bristol board and dip pens.
And they did the greatest and most defining work of their professional lives.
I find that incredibly compelling and awe-inspiring, and just kind of basically inspiring.
(NB: the photo of Scott Adams was excerpted from the Oct 2008 The Costco Connection, and copyright remains with the creator)
Tags: art, artists, design, design tools, design_tools, scott adams, dilbert, bob staake, photoshop 3, photoshop cs, digital art, comics
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03 October 2008
It's Coming Home.
1798.
The Wacom tablet is fixed and on its way back.
I cannot wait. Ask anyone who tablets. Once you Photoshop with a tablet, you not only won't go back, you can't.
Yeah, I had to go into hock over it a little bit. Which reminds me, I'm available for work. I know CS3!
Tags: odds and sods, design tools, Wacom, Intuos3
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15 February 2008
[design_tools] Donnie Hoyle Drops Another One
1369. ...or, he'd like to.
You Suck at Photoshop #6 shows gives you some quick tips about the Liquefy tool, which should explain how some people I've seen on YouTube do some of thier photo correction work ... and explores one of Donnie's phobias, whether you want to "go" there with him or not.
NSFW, not to be used around children. Or maybe anyone. Srsly!
Tags: donnie hoyle, you suck at photoshop, liquefy tool, phebco, geoff swanson, tanika jones, big fat brain, big fat institute
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28 January 2008
[design_tools] You Suck at Photoshop. Because You Do.
1296. Good peoples, look upon the following label and evaluate its meaning. We do not use it in an ironic sense this time. We are entirely serious.
There. That out of the way, we've stumbled on what was previously thought impossible; darkly humorous tutorials.
You, according to Donnie Hoyle, suck at Photoshop. You just do. And he's going to decrease your suckitude. But Donnie, you see, has (as they say) issues ... hell, he's got two or three subscriptions. His wife is leaving him. She's unfaithful. He's impotent. He's going through a major league depression. He has a MMORPG-addled friend who's always trying to get him to drop what he's doing to go on a raid.
They all have supporting roles in the danse macabre that Donnie does whilst trying to teach you how not to suck at Photoshop.
Note well the little touches; the highly-indicative names on the example files; possibly the only use of the phrase "man-batter" you'll ever hear in a tutorial. It's more than performance art, though; these tutes really do deliver the knowledge goods. The paths trick in Chapter 4 is particularly good, simply brilliant, and useful.'
But the humor is dark and very savage.
You have been prepared. Good.
Here we go. You Suck at Photoshop #1 deals with warp, distort and layer effects to help Donnie get round a pesky restraining order:
You Suck at Photoshop #2 is subtitled "Covering Your Mistakes" and involves a kitty. No kitty was actually harmed in the making of this chapter.
You Suck at Photoshop #3 is about the clone stamp and manual cloning and has some dead-clever advice on how to to that. And Donnie tries to exorcise more of his personal pain – to no real effect:
and in You Suck at Photoshop #4, Donnie liberates himself with paths and masks, another dead-brilliant tip on how to elide a background ... but has second thoughts. Anyone out there know how to cancel an eBay auction?
Aw, damn ... you let your kids see this, didn't you?
Tags: photoshop, photoshop tutorials, design_tools, Donnie Hoyle
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15 January 2008
[design_tools] More About The Photoshop Pen Tool
I too find the Pen tool mad useful for defining selections. There's a maxim that covers use of Photoshop – select it, then affect it – which I've found to be a good guiding light when I'm not sure where to go with what I'm doing. Selecting things in PS is half the battle to using it, and EE's information shows you how to use the Path Tool (a/k/a the Pen Tool) to create selections.
That's the basic thing. I suggest you over there if you haven't read it yet. I have a more advanced thing here that's dead wicked useful – a basic move that allows you to save those paths for later use.
I mention this because when I use PS I frequently find myself using some paths time and again to create selections or fill areas with color, what have you. It just takes two clicks:
First, go to the Paths palette (or Panel in CS3):

To start the save, double-click on the path thumnail. A rather small dialog box will open:

Type the name you want to have the path to have (remember making it meaningful makes it more useful) and click OK.

Notice the change in the thumbnail and the path name.
Now you can drag this down to the selection button, create selections, stroke the path, whatever you can do with the path, just like Empty Easel shows you – and it's saved in a meaningful way.
It certainly helps me keep the welter of information in the rich PS UI nailed down.
Tags: Empty Easel, Photoshop, Photoshop tutorial, Pen Tool, Path Tool
[design] Kind Of Like A Catholic In Rome Becoming Buddhist
1253. The blogger at Howdy from Moresville, a resident of Denver (Quark, Inc's home town) has gone from being a Quarkster to an InDesignista:
In the meantime, I'm a convert--and I feel sort of bad in saying this, seeing as how I spend some days less than 50 yards from said software's headquarters.
It's a rant – but a short one. Here!
Tags: Quark, InDesign, Quark vs InDesign, Quarkster, InDesignista, design, DTP, electronic layout
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08 January 2008
[design]Photoshop's Curves Tool: The One Tool Everyone Should Know
1237. Just today, Empty Easel posted a nifty, quick-n-dirty tute on how to use the Photoshop Curves tool, and it got me to thinking about it – not so much because the Curves tool is so wicked useful, but because some of the designers I've talked to about it pretty much swear by it. It's the one tool that every PS user gets to know and love. EE's tutorial gives you a good look at why. My Designorati colleague Jeremy Schultz also had an opinionated point on it a year or so ago.
Curves in Photoshop is allows you control of output of every single pixel in the image file, but that in and of itself still isn't the amazing part ... it's the hands-on, graphical approach that makes it possible for every Photoshop user, from the n00b to the l33t, to become a master photo retoucher. With Curves any PS user can render, in a flash, how bright the brights are and how dark the darks are and define darks and brights on a completely catholic basis for the whole image file.
What I find myself using PS a lot for is to take digital photos and giving them a little darkening and brightening for the purpose of bringing out detail (it's ironic that reality frequently doesn't live up to its own promises).

The genius of the Curves function is, as I've intimated, in the interface design. It's just a graph with a curve – a straight line at this point, but mathematically speaking, even a straight line is a curve. In this example taken from Adobe Photoshop CS3, it also features a histogram as the graph's background, so you know where the lights and the darks live in your file. The light-dark gradients along the X and Y axes of the graph allow you to interpret the histogram and, with the curve in the graph, allow you to control how dark the darks are and how light the lights are.
Try it now. Imagine a point on the bottom – the X axis – that can be any value you choose. Picture a line going up from that point to the curve on the graph. then, from that intersection, imagine a horizontal line extending from there to the vertical gradient. The horizontal is the input from the image file itself, and the vertical is the result that the curve has on the output to display. Perforce, moving that curve will vary the output value for any range of input values (we use value here in its artistic context – the amount of light and dark).
To vary the amount of light and dark in any file, click on that little square handle on the curve and move it around. The results become immediately apparent. And, if you want to define white, black, and gray for the graphic, one simply chooses the proper eyedropper and then chooses the point on the graphic itself.
As EE's tutorial shows, you only have to play around with that one point to generate a great deal of change in your file. You can also add points with a mere click and then drag those around. Add a lot of points and you have yourself quite an adventure.
So if you use PS and you don't use Curves, you're missing out on a lot of artistic possibilities (not just powerful smart retouching on your images).
Learn Curves, live Curves, love Curves.
Tags: Photoshop, Empty Easel, Designorati, Curves, Jeremy Schultz
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21 November 2007
[bloggage, design] Blog Navigation, Evolved

Simple: we can haz image mapz naow. This is something that I've wanted to implement for quite a while, but since I've never quite grokked Blogger's implementation of HTML/XML, I've held off.
What we have here is called a client-side image map. This means that the markup code is in the HTML and interpreted by the browser.
The way I thought I would have to approach this is by image slicing from either Photoshop or Illustrator, and uploading the slices. Bloggers new regime makes this problematic; the head widget doesn't like to work with you this way.
it becomes possible, however, if you just delete the head widget code. This works for me, as all I want the the head image is to sit up there and look pretty, and I never use the options that the Head widget provides.
Right now, the header image navigation bar contains the following four options, which are subject to change:
- Home takes you from whatever individual entry to the blog front page.
- Email is a general email contact link–it's URL is a mailto link that shoots me an email at my Gmail account with the subject line of "Blog Contact".
- Contact for Work is another mailto, with the subject line "Work Contact". Use this if you want to hire me. Here's a hint: you want to hire me. Support your local graphic designer.
- Portfolio/Resume is another mailto. You'll be able to contact me if you just want to request work samples and a copy of my resume. Here's another hint: you want a copy of this. Definitely.
The real exciting part of this is that if you, too, want to create such navigation in your own blog, it's relatively simple and requires nothing more than basic HTML skills and an image editor that will allow you to locate pixel coordinates in your image. I'll make this into a Designorati-worthy how-to very soon (stay tuned for the link to that).
Technorati Tags: bloggage,web design,HTML,design,design tools,digital design
