Another day past, another PSTUT down. This time, we created a rather spiffy looking compass, perfect for use as an icon in an application or just looking at and going oooh, preetty!:
That is really nifty, no? The real takeaway from this illustration is the ways one can make a 3D look from two-d shapes, gradients, and shading.
Note the shiny spots along the side of the compass. The first thing that was done was creating an ellipse and filling it with gray. Then, I copied this and moved that up. Using guides, I created a rectangle between the two ellpses, and filled that with a gradient. After putting in (and Gaussian-blurring out) more white for reflections, without actually creating a 3D shape, I had a 3D look.
Technically I implemented skills used in the other tutes ... including command-clicking layers to load them as selections, and rocked the blending modes. Shadows and layer effects are used liberally to give depth and reality, and the selections are moved this way and that based on the other layers to keep things in the right sizes.
All the instructions needed to produce this ... inlcuding a PNG of the compass dial ... are available at the tutorial site.
In our endless search for interesting tutes to keep our PS skills sharp, we've concluded that PSTUTS is a worthwhile stop.
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